Don't Plan an Activity. Design an Experience.

Youth & Community
Young people can tell when you gave them something to do just to keep them busy.
They may not use those exact words.
But they know.
They know when the worksheet is filler.
They know when the speaker has nothing to do with their lives.
They know when the event was planned for adults to feel accomplished instead of for students to actually experience something meaningful.
That is why I believe there is a difference between planning an activity and designing an experience.
An activity fills time.
An experience creates a memory.
And if we are serious about youth development, education, mentoring, and community programming, we should be creating more memories.
Start With What You Want Them to Feel
When I think about programming for young people, I do not start with:
What can we have them do?
I start with:
What should they leave knowing, believing, feeling, or being able to do that they could not do before they came?
That question changes everything.
If the goal is entrepreneurship, do not just give them a coloring sheet about business.
Let them create something.
Price it.
Sell it.
Negotiate.
Make a mistake.
Try again.
If the goal is career exposure, do not just tell them about a profession.
Take them somewhere.
Let them meet the people.
Let them touch the equipment.
Let them ask questions adults did not pre-screen.
Let them see what the environment actually feels like.
That is education.
Experience Builds Confidence
There is something powerful that happens when a young person moves from hearing about something to doing it.
The idea becomes real.
A child who has never imagined themselves presenting in front of executives may think public speaking is “not for them.”
Then you give them a reason to present.
You prepare them.
You coach them.
You put them in front of a real audience.
And suddenly they have evidence that they can do something they had never done before.
That evidence becomes confidence.
That is why experiential learning matters.
Confidence does not always come from encouragement.
Sometimes confidence comes from completion.
I did that.
I handled that.
I figured that out.
I can do it again.
Businesses Should Be Part of the Classroom
This is also why I believe businesses and schools should work together differently.
Students do not only need sponsorship dollars.
They need access.
A business can become a classroom.
A restaurant can teach operations.
A bank can teach money management.
A marketing agency can teach branding.
A hospital can expose students to careers they did not know existed.
A small business owner can teach sales, pricing, customer service, and resilience in one conversation.
When businesses allow young people to experience the work instead of simply hearing about it, education becomes practical.
And practical education is memorable.
Mentorship Should Be Designed the Same Way
Mentoring cannot become another lecture.
Young people already have adults telling them what they should do.
A mentor should help them practice becoming who they want to be.
If you want to teach communication, create a situation where they have to communicate.
If you want to teach money management, give them a budget.
If you want to teach leadership, give them something to lead.
If you want to teach decision-making, let them make meaningful decisions and reflect on the result.
Then ask:
What happened?
What did you learn?
What would you change next time?
That reflection turns an experience into a lesson.
Your Journal Work
Think about a program, class, workshop, event, or mentoring session you are planning.
Ask yourself:
What will participants actually do?
What will they remember a week later?
What decision will they get to make?
What problem will they have to solve?
Who will they meet that expands their understanding of what is possible?
What will they leave able to do that they could not do when they arrived?
If you cannot answer those questions yet, keep designing.
Do not settle for keeping young people occupied.
Give them something worth talking about on the ride home.
Give them a story.
Give them a challenge.
Give them access.
Give them responsibility.
Give them something real.
Because activities end when the schedule says they are over.
Experiences keep teaching long after everybody goes home.
If this sounded a little too personal, that's the point. Let's talk about what you're building.
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The Business of Almost Anything — a newsletter from Jessica LaShawn.